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Prototyping

Prototyping means building a first version of your idea so you can test and improve it. For example, you might create a cardboard model of an installation before building it with sensors and lights.

Why is this relevant to you? As a Creative Technologist, prototyping is the fastest way to learn what works and what does not. It helps you test interactions, get feedback from stakeholders, and explore technical feasibility.


Starting Points

  1. Start simple: build quick prototypes with basic materials or software.
  2. Test your prototype with real users as early as possible.
  3. Iterate: improve your prototype step by step based on feedback.

Key Points

  1. Prototypes are tools for learning, not final products.
  2. Document your iterations and what you learned from each step.
  3. Match the fidelity of your prototype to the question you want to answer.
  4. Involve stakeholders in testing and reflection.