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Wireframing & Prototyping

Introduction

Wireframing and prototyping are fundamental design processes that help you visualize and test your ideas before committing to final development. These techniques allow you to explore different design solutions, validate user flows, and communicate your vision effectively to stakeholders and development teams. Low-fidelity wireframes provide a quick way to establish basic layouts and information architecture, while high-fidelity prototypes offer detailed representations of the final product. Interactive prototyping brings your designs to life, enabling user testing and feedback collection. Wireflows combine wireframes with user flow documentation, and concept testing validates your design assumptions with real users. By mastering these techniques, you can create more user-centered designs while reducing development costs and time.

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Starting points

Begin with low-fidelity wireframes to rapidly explore layout concepts and information architecture using simple shapes and placeholders. Focus on content hierarchy and user flow rather than visual details. Once your basic structure is validated, move to high-fidelity prototypes that include realistic content, typography, colors, and spacing. Add interactivity through clickable elements and transitions to simulate the user experience. Create wireflows by combining your wireframes with arrows and annotations to show user paths and decision points. Use concept testing to validate your design assumptions with target users before investing in development. Start with paper sketches or digital tools, and gradually increase fidelity as your design becomes more refined.

Focus points

  • Keep low-fidelity wireframes simple and focused on structure rather than visual design details to encourage feedback on functionality and layout.
  • Ensure high-fidelity prototypes accurately represent the final product's visual design, interactions, and content to enable meaningful user testing.
  • Design interactive prototypes that simulate real user flows and include realistic data to provide authentic testing experiences.
  • Create wireflows that clearly show how users navigate through your interface, including different paths and decision points they might encounter.
  • Plan concept testing sessions with clear objectives and use appropriate methods (monadic, comparative, or sequential) based on your research goals.
  • Test your prototypes with real users early and often to identify usability issues before development begins.
  • Document your design decisions and rationale to help team members understand the reasoning behind your choices.

Tools, frameworks and libraries

  • Low-fidelity wireframing: Figma, Sketch, Balsamiq, POP (Prototyping on Paper), Miro
  • High-fidelity prototyping: Figma, Adobe XD, Sketch, InVision, Marvel
  • Interactive prototyping: Figma, Principle, Framer, ProtoPie, Axure RP, UXPin
  • Wireflow creation: Figma, Flowmapp, Whimsical, Lucidchart, Miro
  • Concept testing: Maze, UserTesting, Optimal Workshop, Lookback, Hotjar
  • Collaboration: FigJam, Notion, Miro
  • Testing and validation: Loom (for recording sessions), Google Forms (for surveys), MS Teams (for scheduling)