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Performance Analysis

Performance analysis focuses on measuring and evaluating the technical performance of a game, such as frame rate (FPS), loading times, memory and CPU/GPU usage. The goal is to identify bottlenecks in the code or assets and make the game run more smoothly.

This is crucial because performance directly affects playability and enjoyment; a low or inconsistent frame rate can lead to noticeable stuttering and a poor experience. A game that runs stably at, for example, 60 FPS within the frame budget (maximum time per frame) provides a more consistent and enjoyable gameplay feel for the player. Moreover, good performance analysis prevents technical issues (such as long loading times or crashes) from frustrating the user.

Starting Points

Key Points

  • You demonstrate the ability to use profiler and benchmarking tools (e.g., Unity Profiler, Unreal Insights) to measure and visualize performance.
  • You identify concrete performance bottlenecks (such as low FPS due to GPU overload or memory leaks) and name possible optimizations.
  • You apply recognized standards or guidelines, e.g., using target frame rates (30/60 FPS) and best practices for optimization, and substantiate improvements with measurement results.