Performance Analysis
Performance analysis focuses on measuring and evaluating the technical performance of a game, such as frame rate (FPS), loading times, memory and CPU/GPU usage. The goal is to identify bottlenecks in the code or assets and make the game run more smoothly.
This is crucial because performance directly affects playability and enjoyment; a low or inconsistent frame rate can lead to noticeable stuttering and a poor experience. A game that runs stably at, for example, 60 FPS within the frame budget (maximum time per frame) provides a more consistent and enjoyable gameplay feel for the player. Moreover, good performance analysis prevents technical issues (such as long loading times or crashes) from frustrating the user.
Starting Points
- Unity Profiler Walkthrough & Tutorial (Unity)
- Best practices for profiling game performance (Unity)
- Benchmark test (ICT Research Methods)
Key Points
- You demonstrate the ability to use profiler and benchmarking tools (e.g., Unity Profiler, Unreal Insights) to measure and visualize performance.
- You identify concrete performance bottlenecks (such as low FPS due to GPU overload or memory leaks) and name possible optimizations.
- You apply recognized standards or guidelines, e.g., using target frame rates (30/60 FPS) and best practices for optimization, and substantiate improvements with measurement results.