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Interaction Design

This skill encompasses the design of the game's controls and interaction input. It concerns how the player gives commands: keyboard/mouse layout, controller buttons, touch controls, motion controls, etc., and how the game responds to them. A good input design is intuitive and responsive. Also pay attention to accessibility: the controls should not create unnecessary barriers for players with different physical abilities. Ideally, controls are adjustable to the player's preference.

Starting Points

Key Points

  • You design a control scheme for the game that aligns with the expectations of the target audience.
  • You provide for accessibility.
  • You test the input design with users. You refine the design based on this feedback.
  • Document and communicate the controls clearly.