Interaction Design
This skill encompasses the design of the game's controls and interaction input. It concerns how the player gives commands: keyboard/mouse layout, controller buttons, touch controls, motion controls, etc., and how the game responds to them. A good input design is intuitive and responsive. Also pay attention to accessibility: the controls should not create unnecessary barriers for players with different physical abilities. Ideally, controls are adjustable to the player's preference.
Starting Points
Key Points
- You design a control scheme for the game that aligns with the expectations of the target audience.
- You provide for accessibility.
- You test the input design with users. You refine the design based on this feedback.
- Document and communicate the controls clearly.