Game Design Document
A Game Design Document (GDD) is a comprehensive design document of the game. It describes the vision, gameplay, and content of the game, serving as a blueprint for the development team.
A good GDD functions as a central reference point. It can also be shared with stakeholders (e.g., teachers, clients) to clearly convey the concept vision. It is important that the GDD is a living document that is updated as the project evolves, so that decisions and changes are documented.
Starting Points
Key Points
- Presence of a structured GDD in which all core components of the game are elaborated (concept, genre, target audience, gameplay features, story, level design, UI, etc.).
- The GDD is actively maintained throughout the project: changes in game mechanics or requirements are reflected in updates to the document (version control can also be applied to the documentation).
- The document is clear and complete enough that an outsider (e.g., a new team member or stakeholder) gains understanding of the game vision and progress. Any gaps or ambiguities in the GDD are recognized and addressed by the student.